Forge SMP

EIGHT ELEMENTS

Relics

Every player carries one relic. Pick an element to see exactly what it does, then use the tier control to see how it grows.

Wither

Tier

Berserker

PASSIVE

Wounded: melee hits below 50% health deal bonus damage, from zero at 50% to the maximum at 1 HP:

Burst: from tier 4, taking any hit below 50% detonates a burst around you for 3 hearts in 4 blocks, once every 180s.

  • Tier 0up to +1 damage
  • Tier 1up to +2 damage
  • Tier 2up to +3 damage
  • Tier 3+up to +4 damage

Rot

ACTIVE

OFFHANDCooldown 20s

Zone: decay spreads outward from your feet along the ground, then lingers where it spread.

Inside: enemies take 3 damage a second, ignoring armour, and heal 25% to 80% slower the longer they stand in it.

Sticks: the reduction follows them out, fading over 4-10s.

  • Tier 36 block reach, 8s linger
  • Tier 47.5 block reach, 10s linger
  • Tier 59 block reach, 12s linger

The Forge

The Forge is the system that creates legendaries. Every one of the eight legendary items enters the season through it, and nowhere else.

A forged legendary is carried, not stored. The slots below track each one, showing whether it has been forged, who holds it, and whether it has been dropped back into the world.

Each legendary is revealed in its own time. Until then, its slot stays sealed.

The Legendaries

  • 01Sealed
  • 02Sealed
  • 03Sealed
  • 04Sealed
  • 05Sealed
  • 06Sealed
  • 07Sealed
  • 08Sealed