Changelog
Every change made to the server, newest first.
LATEST
v1.1
Season 1
First wave of fixes and adjustments after Season 1 launch.
- Combat tag duration extended to 45 seconds
- PvE deaths no longer count as combat logging
- Ally persistence fixed across sessions
- Mace damage rebalanced
- Relic cursor drop bug fixed
- Riptide blocked during combat
- Tier 2 to 3 upgrade swapped to Nautilus Shell
- Evoker totems removed from natural drops
- End entity-portal exploit closed
- Server RAM upgraded to 7GB
- Anti-xray protection added to the Nether
v1.0
Season 1
Forge SMP Season 1 went live with the full custom progression and PvP system.
- Relic system: Fire, Ice, Strength, Agility
- Tier 0 to Tier 5 progression
- PvP shard drops on death
- Forge Plus supporter cosmetics groundwork
- Ally system up to 3 players
- Custom resource pack required on join
- Element chat colors and tab identity
- WorldGuard temple protection