Forge SMP

Changelog

Every change made to the server, newest first.

LATEST

v1.1

Season 1

First wave of fixes and adjustments after Season 1 launch.

  • Combat tag duration extended to 45 seconds
  • PvE deaths no longer count as combat logging
  • Ally persistence fixed across sessions
  • Mace damage rebalanced
  • Relic cursor drop bug fixed
  • Riptide blocked during combat
  • Tier 2 to 3 upgrade swapped to Nautilus Shell
  • Evoker totems removed from natural drops
  • End entity-portal exploit closed
  • Server RAM upgraded to 7GB
  • Anti-xray protection added to the Nether

v1.0

Season 1

Forge SMP Season 1 went live with the full custom progression and PvP system.

  • Relic system: Fire, Ice, Strength, Agility
  • Tier 0 to Tier 5 progression
  • PvP shard drops on death
  • Forge Plus supporter cosmetics groundwork
  • Ally system up to 3 players
  • Custom resource pack required on join
  • Element chat colors and tab identity
  • WorldGuard temple protection