Forge SMP

EIGHT ELEMENTS

Relics

Every player carries one relic. Pick an element to see exactly what it does, then use the tier control to see how it grows.

Strength

Tier

Might

PASSIVE
  • Tier 0-2+1 attack damage
  • Tier 3++2 attack damage

Execute

PASSIVE

Full-charge hits with your infused weapon hit harder the lower the target's health:

  • Tier 3+5% below 30% health
  • Tier 4+10% below 40% health
  • Tier 5+15% below 50% health

Onslaught

ACTIVE

OFFHANDCooldown 20s

Window: opens on cast.

Stacks: every full-charge hit with your infused weapon adds a stack against that player and deals +20% damage for every stack you already hold on them.

Wipe: a player's melee hit clears your stacks on every target.

  • Tier 35s window
  • Tier 46s window
  • Tier 57s window

The Forge

The Forge is the system that creates legendaries. Every one of the eight legendary items enters the season through it, and nowhere else.

A forged legendary is carried, not stored. The slots below track each one, showing whether it has been forged, who holds it, and whether it has been dropped back into the world.

Each legendary is revealed in its own time. Until then, its slot stays sealed.

The Legendaries

  • 01Sealed
  • 02Sealed
  • 03Sealed
  • 04Sealed
  • 05Sealed
  • 06Sealed
  • 07Sealed
  • 08Sealed