Forge SMP

EIGHT ELEMENTS

Relics

Every player carries one relic. Pick an element to see exactly what it does, then use the tier control to see how it grows.

Fire

Tier

Fireblood

PASSIVE

Fire, lava and burning hurt you less.

  • Tier 0-150% less fire damage
  • Tier 2+Fire Resistance

Kindle

PASSIVE

Every melee hit with your infused weapon sets the target alight:

  • Tier 02s burn
  • Tier 12.5s burn
  • Tier 23s burn
  • Tier 33.5s burn
  • Tier 44s burn
  • Tier 55s burn

Rekindle

PASSIVE

While a target you set burning is alight, any damage they take relights the burn to its full length. The burn's own ticks don't count.

Auto-smelt

PASSIVE

Items you drop into lava or fire are smelted instead of destroyed.

Click to toggle.

Flashover

ACTIVE

OFFHANDCooldown 14s

One press: everyone in the ring is set ablaze, and anyone already burning detonates. Detonation damage grows +0.25 hearts per second they'd burned, up to 8s, and pierces 70% of armour and Fire Resistance.

  • Tier 35 block ring, 2 hearts base
  • Tier 46 block ring, 2.5 hearts base
  • Tier 57 block ring, 3 hearts base

Burning

PASSIVE

A burning target loses half a heart a second until the burn runs out or water douses it.

Relit: any damage they take resets the burn to its full length.

The Forge

The Forge is the system that creates legendaries. Every one of the eight legendary items enters the season through it, and nowhere else.

A forged legendary is carried, not stored. The slots below track each one, showing whether it has been forged, who holds it, and whether it has been dropped back into the world.

Each legendary is revealed in its own time. Until then, its slot stays sealed.

The Legendaries

  • 01Sealed
  • 02Sealed
  • 03Sealed
  • 04Sealed
  • 05Sealed
  • 06Sealed
  • 07Sealed
  • 08Sealed